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NEXUS ANIMA

Aspect Synergy

Every Aspect synergy bonus in Honkai: Nexus Anima, with the in-game effect, the exact unit count each tier needs, and which Anima fill it.

Last updated 2026-08-21

Aspect is the synergy axis of a formation. Every Anima and every Eidos carries exactly one, and fielding several that share an Aspect trips a threshold that buffs the whole cluster. Trait decides where a unit fights; Aspect decides who it fights alongside.

Sixteen Aspects have published thresholds. They do not share a ladder: Strength pays out at a single unit, Oblivion has one tier and stops, and Competition needs seven for its last step. Read the count before committing pulls, because a deep roster is worthless if the Aspect's top tier sits above what you can field.

Beta values. These thresholds and effects were recorded during the closed beta. Treat them as the current state of a game still in testing, not final numbers, and expect balance passes to move them.

Competition

8 Anima

Competition Anima gain Attack SPD, and they generate points for the Competition Marker after dealing or receiving DMG. Receive additional Rewards at 100, 200, 400, and 999 Points. Competition Scorekeeper (Summon): 100-Point Reward: Competition Anima gain 10% ATK and MP. 200-Point Reward: Fire 6 Piston Jabs that randomly attack opponents, each dealing 200 Magic DMG. 400-Point Reward: Fire 6 sets of Left Hooks and Right Hooks, randomly attacking opponents. Left and Right Hooks deal 350 Physical DMG and 350 Magic DMG respectively. 999-Point Reward: Fire a Knockout Blow in the direction of a random opponent every 3s that deals 333+10% Max Health True DMG to all opponents in the AoE of its path.

Anima neededEffect
28% Attack SPD
418% Attack SPD
740% Attack SPD

Reality

8 Anima

Marks a certain number of enemy units as Daydreamers. Reality Anima deal bonus DMG to Daydreamers. After a Daydreamer is defeated, Reality Anima gain 1 stack of Aloof.

Anima neededEffect
21 Daydreamer; 10% bonus DMG
41 Daydreamer; 20% bonus DMG
62 Daydreamers; 26% bonus DMG

Dark

7 Anima

Based on the number of Dark Anima on your side of the battlefield, create Umbral Shrouds, and grant allied Anima inside Umbral Shrouds an Attack SPD bonus.

Anima neededEffect
320% Attack SPD (ASPD)
645% Attack SPD (ASPD)

Light

7 Anima

A short time after the start of battle, applies Shining Light to Light Anima, granting a Shield based on Max Health (HP).

Anima neededEffect
2Triggers after 16s; 18% Shield (HP)
4Triggers after 12s; 38% Shield (HP)
6Triggers after 12s; 60% Shield (HP)

Satiation

6 Anima

Satiation Anima periodically perform healing based on their missing Health.

Anima neededEffect
2Restore 7% missing Health every 7s
4Restore 10% missing Health every 5s
6Restore 14% missing Health every 5s

Strength

6 Anima

During the Preparation Phase, a special hex appears on the battlefield. The Strength Anima deployed on that hex becomes the Dominator, while the remaining Strength Anima become Followers. All Strength Anima gain Light of the Strong based on their own Trait, and the bonus gained by the Dominator is additionally increased by 50%. Light of the Strong: Blasters, Explorers: 12% ASPD Masterminds: 12% MP Protectors, Mascots: 15% HP

Anima neededEffect
1100% Light of the Strong Bonus
3160% Light of the Strong Bonus
5250% Light of the Strong Bonus

Hate

5 Anima

When an allied Anima is defeated, Hate Anima will accumulate Rancor. Rancor: Each point of Rancor grants Hate Anima 3% ATK.

Anima neededEffect
34 Rancor
56 Rancor

Love

5 Anima

Healing and Shield effects applied by allied Anima are increased by 15%. At the start of battle, the Love Anima with the highest Health becomes the Admirer and develops Infatuation toward specific allied unit(s). Infatuation: Healing and Shield effects applied to the object of infatuation by the Admirer increase by 15%. This effect can stack

Anima neededEffect
2Infatuation toward the allied unit with the highest MP
3Also toward the allied unit with the lowest Max Health

Memory

5 Anima

After a Memory Anima uses an Active Skill, it Echoes that Skill once. Echo: Recast the Active Skill once, with no Energy Cost, with converted stats. Each Active Skill cast can trigger Echo once at most, and Echo itself does not count as an Active Skill.

Anima neededEffect
345% Echo Intensity
665% Echo Intensity

The top tier needs 6 Anima and only 5 are revealed, so it is not reachable yet.

Beauty

4 Anima

After the start of battle, an Ethereal Butterfly will appear every 8s, supporting the Beauty Anima with the highest MP who is not in the Butterfly Dance state and causing it to enter the Butterfly Dance state, increasing its MP.

Anima neededEffect
215% MP increase
435% MP increase

Change

4 Anima

When units from either side are defeated, they change into small animals, helping you and disrupting your opponent. Phantasmagoria - Pigeon: Fly at the nearest opponent, dealing (30+5% HP) Physical DMG. Phantasmagoria - Rabbit: Hop towards allied units, providing the target 6% (HP) Shield.

Anima neededEffect
2100% Effect Strength
3125% Effect Strength
4150% Effect Strength
5175% Effect Strength

The top tier needs 5 Anima and only 4 are revealed, so it is not reachable yet.

Insatiability

4 Anima

Every 5s, each Insatiability Anima Predates their current target, dealing Magic DMG and providing a stat bonus based on the Insatiability Anima's role. Max 10 stacks. Explorer/Protector/Mascot: 2% Max Health. Blaster: 2% ATK. Mastermind: 2% MP.

Anima neededEffect
230 Magic DMG; 100% bonus
440 Magic DMG; 200% bonus

Joy

4 Anima

Joy Anima enter the Ecstasy state after the first time they use their Skill. When Joy Anima participate in defeating an opponent, they can cause one of the nearest Joy Anima to enter Ecstasy. Ecstasy: Regenerate 3 Energy/s. Gain an Attack SPD bonus that does not stack based on the number of Joy Anima deployed during the Preparation Phase.

Anima neededEffect
2Ecstasy 5s, 25% Attack SPD
4Ecstasy 6s, 55% Attack SPD
6Ecstasy 7s, 85% Attack SPD

The top tier needs 6 Anima and only 4 are revealed, so it is not reachable yet.

Oblivion

3 Anima

When the total missing Health of the allied side of the field reaches 20%, all allied Anima enter the Oblivion state, removing all abnormal states and gaining immunity to them.

Anima neededEffect
2Oblivion state for 3s

Pride

3 Anima

Reduce DMG dealt by all opponents. When allied Anima attack Anima of the same or higher level, deal bonus DMG.

Anima neededEffect
2DMG reduced by 3%; 4% DMG increase
3DMG reduced by 5%; 6% DMG increase

Ugliness

3 Anima

Ugliness Anima each gain a unique stat bonus after the start of battle, and will share this bonus with allied Anima within 1 hex on the same row. Hamburgoof: 10% Attack SPD. Ugglewing: 10% ATK. Mr. Avocado: 12% Max Health.

Anima neededEffect
2100% bonus
3130% bonus

Aspects without published thresholds

These Aspects are each carried by a revealed Anima, but no synergy bonus has been published for them. Until one is, treat the Anima below as a unit you slot into another Aspect's formation rather than an Aspect to build around.

How to use this page

Pick the Aspect you can actually reach the top tier of, then fill the rows around it. Right now 3 of the sixteen have a top tier deeper than their revealed roster, so their ceiling is theoretical until more Anima are announced. Cross-check the roster in the Anima dex, see which Dispositions those Anima can run, see where each Trait fights in the formation guide, and draft the lineup in the formation planner before you spend anything. For the reasoning behind which Aspects are worth committing to, read the Aspect synergy guide, and check the tier list for how the individual Anima rank.

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