
Squarel
Competition · Mascot
Squarel packs a competitive streak into a boxy little squirrel frame, working the board as a Mascot that holds its position and props up the units around it.
- Dex No.
- No. 022
- Rarity
- 3-star
- Aspect
- Competition
- Trait
- Mascot
- Position
- Backline
- Damage
- Physical
- Tier
- Unrated
- Reroll
- Skip
- Height
- 72
- Energy
- 37 J
- Introduced
- Pre-Release
Mascot role: Scales on Max Health alongside Protector in every Aspect bonus that splits by role, so it holds a board position rather than trading damage.
Energy: Regenerates Energy every second and spends it weakening opponents or buffing allied Anima.
Dispositions
Squarel carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Warm-Hearted
While the Disposition owner is alive, all allied units gain 8% Attack SPD.
Effect shown at level III.
- Enthusiastic
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
- Reckless
Gain 10% ATK. This effect doubles when Health is above 50%.
Effect shown at level III.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
Abilities
- Acorn ThrowdownBattle Skill
Active: Launches a large pinecone at an opponent, dealing 355% Physical DMG, and launches a small pinecone at the nearest allied unit, increasing their Attack SPD by 50% for 4s.
- Acorn TossExploration Skill
Careful! Acorns thrown by Squarel can knock you out...
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Squarel raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Aid: Launches a large pinecone at an opponent, dealing 355% (ATK) Physical DMG, and launches a small pinecone at the strongest allied unit, increasing their Attack SPD by 50% for 4s. Keyword: Aid: Used when the strongest allied Anima uses their Skill.
| Rank | Effect | Kind |
|---|---|---|
| R1 | ATK increases by 12%. | Scales the skill |
| R2 | A small pinecone additionally grants the target a 20% ATK bonus. | New effect |
| R3 | ATK increases by 12%. | Flat stat bump |
| R4 | Physical DMG dealt by the large pinecone increases to 415% of ATK. | Scales the skill |
| R5 | ATK increases by 12%. | Flat stat bump |
| R6 | The Attack SPD bonus provided by the small pinecone increases to 80%, and the ATK bonus increases to 40%. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



