
Dragamour
Love · Mascot
According to legend, Dragamour seeks out couples in true love and quietly grants its blessing to their bond.
- Dex No.
- No. 012
- Rarity
- 5-star
- Aspect
- Love
- Trait
- Mascot
- Position
- Frontline
- Damage
- Magic
- Tier
- Meta Pick
- Reroll
- Must Pull
- Height
- 497
- Energy
- 210 J
- Introduced
- Pre-Release
Mascot role: Scales on Max Health alongside Protector in every Aspect bonus that splits by role, so it holds a board position rather than trading damage.
Energy: Regenerates Energy every second and spends it weakening opponents or buffing allied Anima.
Dispositions
Dragamour carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Slow-witted
Upon taking DMG, gain 1% Armor and MR, up to 20%.
- Resilient
Gain 30% outgoing Shield Amp.
Effect shown at level III.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
- Reserved
Gain 10% MP. This effect doubles when Health is above 50%.
Effect shown at level III.
Abilities
- Heart's BenedictionBattle Skill
Uses up to 6 Charge instead of Energy, charging for 6s and alternating Support and Damage modes. Support waves heal nearby allies and culminate in team Shields plus Attack SPD; Damage waves hit enemies and culminate in damage plus Armor/MR Shred.
- FlightExploration Skill
Carries people through the air.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Dragamour raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Dragamour does not use Basic Attacks or move, charging up for 6s instead. While charging up, Dragamour releases Heartfield around itself twice, and generates 1 Charge every second. After fully charging, release Greater Heartfield once. Dragamour's charging up has two modes, Support and Damage. After fully charging in one mode, will switch to the other. Keywords: Heartfield - Support: Heals allied units within 1 hex for 160% (MP) Health. Heartfield - Damage: Deals 100% (MP) Magic DMG to opponents within 1 hex. Greater Heartfield - Support: Grants all allied units 200% (MP) Shield for 5s. Greater Heartfield - Damage: Deals 140% (MP) Magic DMG to all opponents.
| Rank | Effect | Kind |
|---|---|---|
| R1 | The Healing from Heartfield - Support increases to 180% MP; The Shield Strength of Greater Heartfield - Support increases to 225% MP; The Magic DMG dealt by Heartfield - Damage increases to 125% MP; The Magic DMG dealt by Greater Heartfield - Damage increases to 170% MP. | Scales the skill |
| R2 | Greater Heartfield - Support increases the Attack SPD of allied units by 40% for 5s. Greater Heartfield - Damage applies 10% Armor Shred and 10% MR Shred for 5s. | New effect |
| R3 | MP increases by 20%. | Flat stat bump |
| R4 | The Healing from Heartfield - Support increases to 200% MP; The Shield Strength of Greater Heartfield - Support increases to 250% MP; The Magic DMG dealt by Heartfield - Damage increases to 150% MP; The Magic DMG dealt by Greater Heartfield - Damage increases to 200% MP. | Scales the skill |
| R5 | MP increases by 20%. | Flat stat bump |
| R6 | The Attack SPD buff from Greater Heartfield - Support stacks and lasts until the end of battle. Greater Heartfield - Damage can Stun opponents for 1s. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



