
Olivesper
Strength · Mascot
A gentle, peace-loving Anima, Olivesper loves a game of hide-and-seek with people, camouflaging perfectly, then blowing its cover with sheer excitement.
- Dex No.
- No. 021
- Rarity
- 3-star
- Aspect
- Strength
- Trait
- Mascot
- Position
- Backline
- Damage
- Magic
- Tier
- Unrated
- Reroll
- Skip
- Height
- 61
- Energy
- 30 J
- Introduced
- Pre-Release
Mascot role: Scales on Max Health alongside Protector in every Aspect bonus that splits by role, so it holds a board position rather than trading damage.
Energy: Regenerates Energy every second and spends it weakening opponents or buffing allied Anima.
Dispositions
Olivesper carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Warm-Hearted
While the Disposition owner is alive, all allied units gain 8% Attack SPD.
Effect shown at level III.
- Fiery
Regenerate 1 Energy/s.
Effect shown at level III.
- Restless
Increase the first Skill DMG by 60%.
Effect shown at level III.
- Meticulous
Gain 12% MR. The effect doubles for 10s after the start of battle.
Effect shown at level III.
Abilities
- Olive BranchomancyBattle Skill
Launches magical missiles at the 2 nearest opponents for 175% Magic DMG and grants a 150% Shield for 4s to the 2 lowest-percentage-Health allies.
- Plant GrowthExploration Skill
Accelerates the growth of special plants.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Olivesper raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Launches magical missiles at the 2 closest opponents, dealing 175% (MP) Magic DMG and granting 200% (MP) Shield to the allied unit with the lowest Health percentage for 4s.
| Rank | Effect | Kind |
|---|---|---|
| R1 | MP increases by 12%. | Scales the skill |
| R2 | The Active Skill will grant its Shield to 1 additional allied unit with the lowest Health percentage. Shield Strength decreased to 150%. | New effect |
| R3 | MP increases by 12%. | Flat stat bump |
| R4 | Shield Strength increases to 220%. | Scales the skill |
| R5 | MP increases by 12%. | Flat stat bump |
| R6 | Allied units Shielded by Olivesper's Active Skill gain 25 Armor and MR until the battle ends. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



