
Furrari
Competition · Protector
True to its speed-obsessed, sports-car-inspired name, Furrari is built for Competition, planting itself at the front as a Protector that refuses to be moved.
- Dex No.
- No. 023
- Rarity
- 4-star
- Aspect
- Competition
- Trait
- Protector
- Position
- Frontline
- Damage
- Physical
- Tier
- B
- Reroll
- Situational
- Height
- 46
- Energy
- 23 J
- Introduced
- Pre-Release
Protector role: A tank that shields the back line and soaks incoming damage.
Energy: Regenerates Energy when it is hit, and opponents prioritise attacking it, so being targeted is how it fuels itself.
Dispositions
Furrari carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Timid
Restore 8% missing Health every 3s.
Effect shown at level III.
- Meticulous
Gain 12% MR. The effect doubles for 10s after the start of battle.
Effect shown at level III.
- Reckless
Gain 10% ATK. This effect doubles when Health is above 50%.
Effect shown at level III.
- Fiery
Regenerate 1 Energy/s.
Effect shown at level III.
Abilities
- Furrari Speed RacerBattle Skill
Active: Charges at the opponent furthest away within a 3-hex radius, dealing 120% Physical DMG to the target and all opponents along the path. Stuns the target for 2s and gains 20% Shield for 5s after hitting the opponent furthest away.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Furrari raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Charges at the opponent furthest away within a 3-hex radius, dealing 120% (ATK) Physical DMG to the target and all opponents along the path. Gains 22% (HP) Shield for 5s after hitting the opponent furthest away.
| Rank | Effect | Kind |
|---|---|---|
| R1 | Shield Strength increases to 25% of Max Health. | Scales the skill |
| R2 | After Charge hits the target opponent, it will Stun them for 2s. | New effect |
| R3 | MR increases by 16%. | Flat stat bump |
| R4 | Shield Strength increases to 26% of Max Health. | Scales the skill |
| R5 | MR increases by 16%. | Flat stat bump |
| R6 | Other opponents hit by the charge other than the targeted opponent will also be Stunned for 2s. Gain Passive Skill: For every 100 Competition Points the team earns, Furrari gains a Shield equal to 10% of its Max Health. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



