
Bunmareen
Light · Protector
Bunmareen shimmers like a jellyfish when submerged, though it prefers to spend most of its time lounging on dry shores instead of beneath the waves.
- Dex No.
- No. 004
- Rarity
- 3-star
- Aspect
- Light
- Trait
- Protector
- Position
- Frontline
- Damage
- Magic
- Tier
- Unrated
- Reroll
- Skip
- Height
- 66
- Energy
- 30 J
- Introduced
- Pre-Release
Protector role: A tank that shields the back line and soaks incoming damage.
Energy: Regenerates Energy when it is hit, and opponents prioritise attacking it, so being targeted is how it fuels itself.
Dispositions
Bunmareen carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Cautious
Gain 12% Armor. This effect doubles for 10s after the start of battle.
Effect shown at level III.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
- Gentle
Gain 30% outgoing Heal Amp.
Effect shown at level III.
- Enthusiastic
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
Abilities
- Pearl Nexus WardBattle Skill
Creates a 3s Nexus Ward, gaining 30% damage reduction and a 360% Shield for 3s. When the ward breaks, it deals 250% Magic DMG to opponents within 1 hex.
- EncourageExploration Skill
Shares its abundant energy to encourage others.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Bunmareen raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Creates a Nexus Ward that lasts 3s. The Nexus Ward shatters after 3s, dealing 250% (MP) Magic DMG to opponents within 1 hex.
| Rank | Effect | Kind |
|---|---|---|
| R1 | Health increases by 12%. | Scales the skill |
| R2 | While the Nexus Ward exists, Bunmareen heals over time for 300 Health. | New effect |
| R3 | Armor increases by 12%. | Flat stat bump |
| R4 | The Magic DMG dealt after the Nexus Ward shatters increases to 300% MP. | Scales the skill |
| R5 | Armor increases by 12%. | Flat stat bump |
| R6 | Bunmareen's healing while the Nexus Ward exists increases to 450. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



