
Inkifoal
Reality · Protector
Inkifoal slinks about like a living shadow, torn between mischief and heroics, and no matter which path it follows, it never loses its childlike sense of wonder.
- Dex No.
- No. 005
- Rarity
- 3-star
- Aspect
- Reality
- Trait
- Protector
- Position
- Frontline
- Damage
- Magic
- Tier
- Unrated
- Reroll
- Skip
- Height
- 90
- Energy
- 49 J
- Introduced
- Pre-Release
Protector role: A tank that shields the back line and soaks incoming damage.
Energy: Regenerates Energy when it is hit, and opponents prioritise attacking it, so being targeted is how it fuels itself.
Dispositions
Inkifoal carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
- Cautious
Gain 12% Armor. This effect doubles for 10s after the start of battle.
Effect shown at level III.
- Warm-Hearted
While the Disposition owner is alive, all allied units gain 8% Attack SPD.
Effect shown at level III.
- Reserved
Gain 10% MP. This effect doubles when Health is above 50%.
Effect shown at level III.
Abilities
- Sinking in the InkBattle Skill
Leaps and splashes ink over the 3 nearest opponents, dealing 70% Magic DMG to each while healing itself for a total of 280% Health.
- Cipher DecodingExploration Skill
Deciphers coded mechanisms and puzzles.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Inkifoal raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Inkifoal leaps, healing itself over time for a total of 30% (HP) Health.
| Rank | Effect | Kind |
|---|---|---|
| R1 | Health increases by 12%. | Scales the skill |
| R2 | Additional effect: Gains 30 Armor and MR after using its Active Skill. | New effect |
| R3 | Armor increases by 12%. | Flat stat bump |
| R4 | The Active Skill's Healing increases to 40%. | Scales the skill |
| R5 | MR increases by 12%. | Flat stat bump |
| R6 | The Armor and MR granted by the Active Skill increases to 60. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



