
Apollinis
Light · Protector
Apollinis carries itself with a knight's disciplined poise, radiating a brilliance as fierce and steady as sunlight.
- Dex No.
- No. 007
- Rarity
- 4-star
- Aspect
- Light
- Trait
- Protector
- Position
- Frontline
- Damage
- Magic
- Tier
- S
- Reroll
- Good Pull
- Height
- 110
- Energy
- 66 J
- Introduced
- Pre-Release
Protector role: A tank that shields the back line and soaks incoming damage.
Energy: Regenerates Energy when it is hit, and opponents prioritise attacking it, so being targeted is how it fuels itself.
Dispositions
Apollinis carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Cautious
Gain 12% Armor. This effect doubles for 10s after the start of battle.
Effect shown at level III.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
- Gentle
Gain 30% outgoing Heal Amp.
Effect shown at level III.
- Enthusiastic
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
Abilities
- Radiant LightedgeBattle Skill
Passive: Allies within 1 hex gain 10% damage reduction. Active: Calls down a Lightedge on the 3 nearest opponents for 150% Magic DMG, while healing itself and the lowest-percentage-Health ally.
- GlowbloomExploration Skill
Illuminates dark surroundings with its radiance.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Apollinis raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Apollinis gains 20% DMG reduction for 5s and simultaneously heals itself for 20% (HP).
| Rank | Effect | Kind |
|---|---|---|
| R1 | The Active Skill's self-healing increases to 24% of Apollinis's Max Health. | Scales the skill |
| R2 | Its Active Skill additionally heals the allied Anima with the lowest Health percentage for 15% of Apollinis's Max Health. | New effect |
| R3 | Armor increases by 16%. | Flat stat bump |
| R4 | The Active Skill's self-healing increases to 28% of Apollinis's Max Health. | Scales the skill |
| R5 | Armor increases by 16%. | Flat stat bump |
| R6 | Apollinis's Healing increases based on missing Health: 1% increased Healing for every 2% of missing Health. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



