
Sunspottie
Joy · Mascot
Sunspottie radiates a Joy Aspect through a coat of sun-bright spots, working as a Mascot that holds its ground and keeps the team going. One of the roster's cheeriest reveals.
- Dex No.
- No. 072
- Rarity
- 4-star
- Aspect
- Joy
- Trait
- Mascot
- Position
- Backline
- Damage
- Magic
- Tier
- B
- Reroll
- Situational
- Height
- 80.5
- Energy
- 42 J
- Introduced
- 0.60.0
Mascot role: Scales on Max Health alongside Protector in every Aspect bonus that splits by role, so it holds a board position rather than trading damage.
Energy: Regenerates Energy every second and spends it weakening opponents or buffing allied Anima.
Dispositions
Sunspottie carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Warm-Hearted
While the Disposition owner is alive, all allied units gain 8% Attack SPD.
Effect shown at level III.
- Gentle
Gain 30% outgoing Heal Amp.
Effect shown at level III.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
- Stubborn
Increases DMG dealt to opponents with the Protector Trait by 15%.
Effect shown at level III.
Rapport ranks
Duplicate copies of Sunspottie raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Showers sunlight on the nearest opponent, dealing 220% (MP) Magic DMG to all opponents within 2 hexes of the target. Passive: Does not move or use Basic Attacks. Absorbs sunlight at fixed interval, unaffected by Attack SPD. Each time regenerates 11 Energy and heals for 100% (MP) Health. Keywords: Absorb Sunlight: Increases effect of next Active Ability by 25% each time absorbed, max 4 stacks. When receiving Attack SPD changes, 60% converted to MP change.
| Rank | Effect | Kind |
|---|---|---|
| R1 | The Magic DMG dealt by the Active Skill increases to 260%. | Scales the skill |
| R2 | Additionally heals the allied unit with the lowest Health percentage when absorbing sunlight. | New effect |
| R3 | MP increases by 16% | Flat stat bump |
| R4 | The Magic DMG dealt by the Active Skill increases to 300%. | Scales the skill |
| R5 | MP increases by 16% | Flat stat bump |
| R6 | The Active Skill heals allied units within the AoE for 150% Health. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



