
Frigull
Satiation · Mascot
This beach-loving seagull mooches fries on the pier and offers aerial rides to anyone willing to hop on. Its feathers are permanently stained with honey mustard, and horror movie productions love hiring it as their unofficial mascot.
- Dex No.
- No. 044
- Rarity
- 3-star
- Aspect
- Satiation
- Trait
- Mascot
- Position
- Frontline Carry
- Damage
- Magic
- Tier
- Unrated
- Reroll
- Skip
- Height
- 56
- Energy
- 76.5 J
- Introduced
- Pre-Release
Mascot role: Scales on Max Health alongside Protector in every Aspect bonus that splits by role, so it holds a board position rather than trading damage.
Energy: Regenerates Energy every second and spends it weakening opponents or buffing allied Anima.
Dispositions
Frigull carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
- Sacrifice
After being defeated, restore Health equal to 7% Max Health to all allied units.
Effect shown at level III.
- Confident
Basic Attack DMG increases by 15%.
Effect shown at level III.
- Enthusiastic
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
Abilities
- Go Get Some FriesBattle Skill
Active: Frigull turns their body and launches fries and sauce at the opponents within 1 hex, dealing 350% Physical DMG while also applying Energy Jam to targets hit, increasing their Max Energy by 10% until the next time their Active Skill is used. When they do use their Active Skill, they will take an additional 150% Physical DMG.
- GlidingExploration Skill
When leaping into the air, summon Frigull to glide.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Frigull raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
First Strike: Frigull spins, firing sauce and fries at opponents within 1 hex, dealing 350% (MP) Magic DMG and applying 10% Energy Jam to targets after hitting. Keywords: First Strike: Is used at the start of battle. Energy Jam: Energy Cost of the next Skill usage increases by 10%.
| Rank | Effect | Kind |
|---|---|---|
| R1 | MP increases by 12%. | Scales the skill |
| R2 | Opponents will take an extra 150% Physical DMG the next time they use their Skill after Frigull's Energy Jam is applied to them. | New effect |
| R3 | MP increases by 12%. | Flat stat bump |
| R4 | DMG dealt by the Active Skill increases to 440% Physical DMG. | Scales the skill |
| R5 | MP increases by 12%. | Flat stat bump |
| R6 | The Skill's Energy Jam effect increases to 15%. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



