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NEXUS ANIMA
Cinechel artwork

Cinechel

Memory · Protector

Cinechel is built like a walking film reel, its Memory Aspect feeding a Protector's front-row patience frame by frame.

Dex No.
No. 052
Rarity
5-star
Aspect
Memory
Trait
Protector
Position
Frontline
Damage
Physical
Tier
Meta Pick
Reroll
Must Pull
Height
209
Energy
150 J
Introduced
Pre-Release

Protector role: A tank that shields the back line and soaks incoming damage.

Energy: Regenerates Energy when it is hit, and opponents prioritise attacking it, so being targeted is how it fuels itself.

Dispositions

Cinechel carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.

Abilities

Ability data compiled from community sources. Unofficial and subject to change during the closed beta.

Rapport ranks

Duplicate copies of Cinechel raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.

RewindHealingPierce

Active: Cinechel enters Rewind, healing itself over time throughout the duration. After Rewind ends, applies 10% of Armor Shred to opponents within a 2-hex radius for 4s, and the next 3 Basic Attacks become Exposure Developments. Keywords: Rewind: Cinechel heals itself over time for 40% of the total DMG received in the 2s before the Active Skill was used plus 10% of its initial Max Health. Exposure Development: Attack a 2-hex radius fan-shaped area in front with flashes, dealing 5 instances of 1.5% (HP) Physical DMG.

What each of the six Rapport ranks adds to Rewind
RankEffectKind
R1DMG dealt by the Exposure Development increases to 1.8%.Scales the skill
R2After Rewind ends, the number of Basic Attacks converted to Exposure Developments increases to 4.New effect
R3Armor increases by 20%.Flat stat bump
R4DMG dealt by the Exposure Development increases to 2.1%.Scales the skill
R5Armor increases by 20%.Flat stat bump
R6The Rewind healing over time effect becomes an increase in Max Health.New effect

Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.

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