
Cinechel
Memory · Protector
Cinechel is built like a walking film reel, its Memory Aspect feeding a Protector's front-row patience frame by frame.
- Dex No.
- No. 052
- Rarity
- 5-star
- Aspect
- Memory
- Trait
- Protector
- Position
- Frontline
- Damage
- Physical
- Tier
- Meta Pick
- Reroll
- Must Pull
- Height
- 209
- Energy
- 150 J
- Introduced
- Pre-Release
Protector role: A tank that shields the back line and soaks incoming damage.
Energy: Regenerates Energy when it is hit, and opponents prioritise attacking it, so being targeted is how it fuels itself.
Dispositions
Cinechel carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Slow-witted
Upon taking DMG, gain 1% Armor and MR, up to 20%.
- Timid
Restore 8% missing Health every 3s.
Effect shown at level III.
- Gentle
Gain 30% outgoing Heal Amp.
Effect shown at level III.
- Enthusiastic
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
Abilities
- RewindBattle Skill
Active: Active: Cinechel enters Rewind, healing itself over time throughout the duration. After Rewind ends, applies 30% of Armor Shred to opponents within a 2-hex radius for 4s, and the next 4 Basic Attacks become Enhanced Attacks. Rewind: Gains healing over time equal to 50% of the total DMG received in the 2 seconds before the Active Skill was used plus 18% of Cinechel's initial Max Health. Enhanced Attacks: Attack a 2-hex radius fan-shaped AoE in front with flashes dealing 1.0% Physical DMG 5 times.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Cinechel raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Cinechel enters Rewind, healing itself over time throughout the duration. After Rewind ends, applies 10% of Armor Shred to opponents within a 2-hex radius for 4s, and the next 3 Basic Attacks become Exposure Developments. Keywords: Rewind: Cinechel heals itself over time for 40% of the total DMG received in the 2s before the Active Skill was used plus 10% of its initial Max Health. Exposure Development: Attack a 2-hex radius fan-shaped area in front with flashes, dealing 5 instances of 1.5% (HP) Physical DMG.
| Rank | Effect | Kind |
|---|---|---|
| R1 | DMG dealt by the Exposure Development increases to 1.8%. | Scales the skill |
| R2 | After Rewind ends, the number of Basic Attacks converted to Exposure Developments increases to 4. | New effect |
| R3 | Armor increases by 20%. | Flat stat bump |
| R4 | DMG dealt by the Exposure Development increases to 2.1%. | Scales the skill |
| R5 | Armor increases by 20%. | Flat stat bump |
| R6 | The Rewind healing over time effect becomes an increase in Max Health. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



