
Chocllamour
Love · Explorer
It falls for something new again and again, treating every crush as a fresh experiment in romance. Heartbreak never sticks: it dusts itself off after each rejection and dives right back in.
- Dex No.
- No. 056
- Rarity
- 3-star
- Aspect
- Love
- Trait
- Explorer
- Position
- Frontline Tank
- Damage
- Magic
- Tier
- Unrated
- Reroll
- Skip
- Height
- 108
- Energy
- 86 J
- Introduced
- Pre-Release
Explorer role: The deepest role on the roster. Aspect bonuses treat it as offensive in some cases (Attack SPD under Strength) and durable in others (Max Health under Insatiability), so its scaling depends on the Aspect you build around.
Energy: Has Omnileech, which is what lets it trade damage and survivability instead of choosing one.
Dispositions
Chocllamour carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Wary
When battle starts, gain Shield equal to 40% Max Health that decays over 6s.
Effect shown at level III.
- Meticulous
Gain 12% MR. The effect doubles for 10s after the start of battle.
Effect shown at level III.
- Stubborn
Increases DMG dealt to opponents with the Protector Trait by 15%.
Effect shown at level III.
- Reserved
Gain 10% MP. This effect doubles when Health is above 50%.
Effect shown at level III.
Abilities
- RamBattle Skill
Active: Charge up and ram the target, dealing 275% Physical DMG and gaining 350% Shield for 6 s.
- TelepathyExploration Skill
The adorable Chocllamour is very sensitive to others' state of mind....
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Chocllamour raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Resolve: Charges toward the target, dealing 275% (MP) Magic DMG and granting itself 350% Shield for 6s. Keyword: Resolve: This Skill can be used when the Anima's Health drops below 50%.
| Rank | Effect | Kind |
|---|---|---|
| R1 | MP increases by 12%. | Scales the skill |
| R2 | The charge Stuns the target for 0.5s. | New effect |
| R3 | MP increases by 12%. | Flat stat bump |
| R4 | Skill DMG increases to 330%. | Scales the skill |
| R5 | MP increases by 12%. | Flat stat bump |
| R6 | Stun duration increases to 1.0s. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



