
Taileep
Hate · Explorer
Taileep's playful trickery is impossible not to love: it slips past any lock guarding something precious, leaving its victims equal parts annoyed and charmed.
- Dex No.
- No. 002
- Rarity
- 4-star
- Aspect
- Hate
- Trait
- Explorer
- Position
- Frontline
- Damage
- Physical
- Tier
- A
- Reroll
- Solid Pick
- Height
- 65
- Energy
- 26 J
- Introduced
- Pre-Release
Explorer role: The deepest role on the roster. Aspect bonuses treat it as offensive in some cases (Attack SPD under Strength) and durable in others (Max Health under Insatiability), so its scaling depends on the Aspect you build around.
Energy: Has Omnileech, which is what lets it trade damage and survivability instead of choosing one.
Dispositions
Taileep carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Voracious
Gain 10% Omnileech. The effect doubles the first time Health drops below 50%.
Effect shown at level III.
- Enthusiastic
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
- Sacrifice
After being defeated, restore Health equal to 7% Max Health to all allied units.
Effect shown at level III.
- Cautious
Gain 12% Armor. This effect doubles for 10s after the start of battle.
Effect shown at level III.
Abilities
- Tail Sweep-and-BounceBattle Skill
Passive: Basic Attacks hit the target and one nearby opponent. Active: Moves to a safer position 2 hexes from the target and gains a 250% Shield for 5s.
- Deft BypassExploration Skill
Opens most ordinary locks.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Taileep raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Moves to a safe position 2 hexes from the target of attack. Passive: Taleep's Basic Attack attacks both the target and another opponent within 1 hex of them at the same time.
| Rank | Effect | Kind |
|---|---|---|
| R1 | DMG dealt by its Basic Attack increases by 15%. | Scales the skill |
| R2 | The Active Skill grants 200% Shield for 5s. | New effect |
| R3 | ATK increases by 16%. | Flat stat bump |
| R4 | DMG dealt by its Basic Attack increases to 30%. | Scales the skill |
| R5 | ATK increases by 16%. | Flat stat bump |
| R6 | Increases Attack SPD by 50% while Shielded. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



