
Mesmerith
Mesmerith unfurls wings that release a drowsy, sleep-inducing pulse, and once that wave washes over you, staying awake simply isn't an option.
Hate · Blaster
- Dex No.
- No. 082
- Rarity
- 5-star
- Aspect
- Hate
- Trait
- Blaster
- Position
- Backline
- Damage
- Magic
- Tier
- S
- Reroll
- Good Pull
- Height
- 84
- Energy
- 47 J
- Introduced
- Pre-Release
Blaster role: Area-of-effect and explosive damage, with damage-over-time, knockback, and stuns.
Energy: Earns extra Energy from Basic Attacks, so its damage and its skill uptime come from the same action.
Mesmerith Anidex entry
Virtually anyone could be a potential target of a Mesmerith's pranks. Many find their mischief unbearable and keep a distance. In truth, most of their tricks are simply bids for attention. Beneath that impish exterior lies a heart plagued with anxiety. They are deeply insecure, fearing that love may be as fragile and fleeting as morning dew. That's why they cling so tightly to their Animasters' affection, a need reflected both in the tails they keep wrapped around their masters' arms and in their ceaseless pranks.
Dispositions
Mesmerith carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
For each hex traveled through movement or displacement, gain a 4% DMG Bonus, up to 24%.
Gain full Energy at the start of battle.
Effect shown at level III.
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
Abilities
- Spellbinding SleepwaveBattle Skill
Active: Sends 3 sleepwaves toward the largest enemy cluster; each deals 200% Magic DMG, with damage reduced when more targets are hit. A target hit by all three is Stunned for 1.5s. Passive: The first nearby attacker is Stunned for 1.5s.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Mesmerith raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Take flight and glide away, gaining 20% DMG reduction. Releases 18 Bloodbats toward up to 3 opponents (split evenly), each dealing 45% (ATK) Physical DMG. Each use increases total by 6, up to 30.
| Rank | Effect | Kind |
|---|---|---|
| R1 | Each Bloodbot's DMG increases to 50% of Mesmerith's ATK. | Scales the skill |
| R2 | Mesmerith gains a stack of Grudge after using its Active Skill. | New effect |
| R3 | ATK increases by 20%. | Flat stat bump |
| R4 | Each Bloodbot's DMG increases to 55% of Mesmerith's ATK. | Scales the skill |
| R5 | ATK increases by 20%. | Flat stat bump |
| R6 | The base number and max number of Bloodbots released by Mesmerith increase by 6. And gain Passive Skill: Mesmerith gains a stack of Grudge each time it defeats an opponent. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



