
Donubi
Hate · Mastermind
This Hate Anima sells donuts laced with corruption. Some swear it is secretly a cat in a rabbit suit, though nobody has managed to prove it.
- Dex No.
- No. 020
- Rarity
- 3-star
- Aspect
- Hate
- Trait
- Mastermind
- Position
- Backline Carry
- Damage
- Magic
- Tier
- B
- Reroll
- Situational
- Height
- 70
- Energy
- 43 J
- Introduced
- Pre-Release
Mastermind role: Controls the field with traps, turrets, summons, vision, and buffs.
Energy: Regenerates Energy every second and does its damage through its Skill rather than its Basic Attack.
Dispositions
Donubi carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Fiery
Regenerate 1 Energy/s.
Effect shown at level III.
- Sacrifice
After being defeated, restore Health equal to 7% Max Health to all allied units.
Effect shown at level III.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
- Meticulous
Gain 12% MR. The effect doubles for 10s after the start of battle.
Effect shown at level III.
Abilities
- Bowel-Blaster DonutsBattle Skill
Throws a toxic donut at the nearest unpoisoned opponent, Poisoning it for 6s and dealing 100% Magic DMG each second.
- Sweetbitter DonutExploration Skill
Throws donuts that randomly Beguile or sadden their target.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Donubi raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Throws toxic donuts at the nearest opponent not Poisoned, Poisoning them for 3s. The Poison deals 100% (ATK) Physical DMG every second.
| Rank | Effect | Kind |
|---|---|---|
| R1 | ATK increases by 12%. | Scales the skill |
| R2 | Poisoned opponents additionally receive 15% Deep Wounds. | New effect |
| R3 | ATK increases by 12%. | Flat stat bump |
| R4 | Physical DMG dealt by Poison increases to 130%/s. | Scales the skill |
| R5 | ATK increases by 12%. | Flat stat bump |
| R6 | Poison duration increases to 6s. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



