
Faeflux
Change · Mastermind
Faeflux collects wandering Nexus like glowing grains of sand, watching fate shift and swirl within. It sees every transformation but reveals none of its secrets.
- Dex No.
- No. 018
- Rarity
- 4-star
- Aspect
- Change
- Trait
- Mastermind
- Position
- Backline Carry
- Damage
- Magic
- Tier
- A
- Reroll
- Solid Pick
- Height
- 101
- Energy
- 40 J
- Introduced
- Pre-Release
Mastermind role: Controls the field with traps, turrets, summons, vision, and buffs.
Energy: Regenerates Energy every second and does its damage through its Skill rather than its Basic Attack.
Dispositions
Faeflux carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Impulsive
Gain full Energy at the start of battle.
Effect shown at level III.
- Reserved
Gain 10% MP. This effect doubles when Health is above 50%.
Effect shown at level III.
- Warm-Hearted
While the Disposition owner is alive, all allied units gain 8% Attack SPD.
Effect shown at level III.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
Abilities
- Fate's HourglassBattle Skill
Throws an hourglass at a concentrated enemy group, Imprisoning targets within 1 hex for 2.5s and dealing 50% Magic DMG every 0.5s. It then explodes for 350% Magic DMG in the same radius.
- Silent DomainExploration Skill
Cuts off surrounding sound in a calm silent area.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Faeflux raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Hurls an hourglass at the densest group of opponents, Imprisoning the target and opponents within 1 hex for 2.5s. The hourglass explodes after 2.5s, dealing 410% (MP) Magic DMG to opponents within 1 hex of it.
| Rank | Effect | Kind |
|---|---|---|
| R1 | The Magic DMG dealt by the hourglass's explosion increases to 470% MP. | Scales the skill |
| R2 | Faeflux deals Magic DMG equal to 50% MP every 0.5s to opponents who are Imprisoned by its hourglass. | New effect |
| R3 | MP increases by 16%. | Flat stat bump |
| R4 | The Magic DMG dealt by the hourglass's explosion increases to 530% MP. | Scales the skill |
| R5 | MP increases by 16%. | Flat stat bump |
| R6 | The hourglass Stuns instead of Imprisoning. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



