
Vixemourne
Dark · Mastermind
Always tucked beneath a black top hat, Vixemourne carries itself like a mourner draped in endless shadow, forever wrapped in quiet, sorrowful grief.
- Dex No.
- No. 038
- Rarity
- 4-star
- Aspect
- Dark
- Trait
- Mastermind
- Position
- Backline
- Damage
- Physical
- Tier
- A
- Reroll
- Solid Pick
- Height
- 117
- Energy
- 61 J
- Introduced
- Pre-Release
Mastermind role: Controls the field with traps, turrets, summons, vision, and buffs.
Energy: Regenerates Energy every second and does its damage through its Skill rather than its Basic Attack.
Dispositions
Vixemourne carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Reckless
Gain 10% ATK. This effect doubles when Health is above 50%.
Effect shown at level III.
- Fiery
Regenerate 1 Energy/s.
Effect shown at level III.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
- Enthusiastic
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
Abilities
- ShadowbloomBattle Skill
Active: Throw a Shadow Orb at the target, dealing 180% Magic DMG. The Orb will then ricochet twice. Ricochet: If there are other enemy units within 3 hexes of the target, the Orb will ricochet to the unit with the lowest Health percentage within that area, dealing 245% Magic DMG. If there are no other targets, the Orb will deal that same additional DMG to the last target it hit.
- Shadowed OverExploration Skill
Summon Vixemourne to plunge the surroundings into Dark.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Vixemourne raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Hurl a Shadow Orb at the target that deals 250% (ATK) Physical DMG. The Orb will then Blur once. Keyword: Blur: If there are other enemy units within 3 hexes of the target hit by the Orb, the Orb will ricochet to the unit with the lowest Health percentage within that area, dealing 280% (ATK) Physical DMG. If there are no other targets, the Orb will deal that same additional DMG to the last target it hit.
| Rank | Effect | Kind |
|---|---|---|
| R1 | The Shadow Orb's Blur DMG increases to 320%. | Scales the skill |
| R2 | The Shadow Orb's number of "Blur" ricochets increases to 2. | New effect |
| R3 | ATK increases by 16%. | Flat stat bump |
| R4 | The Shadow Orb's Blur DMG increases to 360%. | Scales the skill |
| R5 | ATK increases by 16%. | Flat stat bump |
| R6 | Blur can Terminate targets below 10% Health. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



