
Rimechime
Love · Mastermind
Rimechime rings out a frosty little melody wrapped in a Love Aspect, working the back row as a Mastermind that manipulates the field rather than brawling.
- Dex No.
- No. 037
- Rarity
- 3-star
- Aspect
- Love
- Trait
- Mastermind
- Position
- Backline Support
- Damage
- Magic
- Tier
- Unrated
- Reroll
- Skip
- Height
- 50
- Energy
- 29.8 J
- Introduced
- Pre-Release
Mastermind role: Controls the field with traps, turrets, summons, vision, and buffs.
Energy: Regenerates Energy every second and does its damage through its Skill rather than its Basic Attack.
Dispositions
Rimechime carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Reserved
Gain 10% MP. This effect doubles when Health is above 50%.
Effect shown at level III.
- Stubborn
Increases DMG dealt to opponents with the Protector Trait by 15%.
Effect shown at level III.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
- Meticulous
Gain 12% MR. The effect doubles for 10s after the start of battle.
Effect shown at level III.
Abilities
- Swishy Snow CometBattle Skill
Fire a snowball at the nearest opponent, dealing 360% Magic DMG and applying 30% Chill for 3s. The snowball then explodes, dealing 180% Magic DMG and applying 30% Chill for 3s to other enemy units within 1 hex of the target.
- TelepathyExploration Skill
Rimechime is very sensitive to others' state of mind...
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Rimechime raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Fire a snowball at the nearest opponent, dealing 360% (MP) Magic DMG. The snowball then explodes, dealing 180% (MP) Magic DMG to other enemy units within 1 hex of the target.
| Rank | Effect | Kind |
|---|---|---|
| R1 | MP increases by 12%. | Scales the skill |
| R2 | The snowball will deal 3s of 30% Chill to the Skill's target and other units affected by the explosion. | New effect |
| R3 | MP increases by 12%. | Flat stat bump |
| R4 | The DMG dealt by the snowball increases to 420%, and DMG dealt by the explosion increases to 215%. | Scales the skill |
| R5 | MP increases by 12%. | Flat stat bump |
| R6 | Extends the duration of Chill applied by the Active Skill to 5s. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



