
Eggluvs
Competition · Explorer
Still clutching its pacifier, Eggluvs shadows an Eggnok wherever it goes, watching its every move closely to soak up combat know-how while staying safe under its wing.
- Dex No.
- No. 040
- Rarity
- 3-star
- Aspect
- Competition
- Trait
- Explorer
- Position
- Frontline
- Damage
- Physical
- Tier
- Unrated
- Reroll
- Skip
- Height
- 34
- Energy
- 29 J
- Introduced
- Pre-Release
Explorer role: The deepest role on the roster. Aspect bonuses treat it as offensive in some cases (Attack SPD under Strength) and durable in others (Max Health under Insatiability), so its scaling depends on the Aspect you build around.
Energy: Has Omnileech, which is what lets it trade damage and survivability instead of choosing one.
Dispositions
Eggluvs carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Reckless
Gain 10% ATK. This effect doubles when Health is above 50%.
Effect shown at level III.
- Warm-Hearted
While the Disposition owner is alive, all allied units gain 8% Attack SPD.
Effect shown at level III.
- Meticulous
Gain 12% MR. The effect doubles for 10s after the start of battle.
Effect shown at level III.
- Timid
Restore 8% missing Health every 3s.
Effect shown at level III.
Abilities
- ShellbreakerBattle Skill
Active: Throw a hook punch combo at opponents, dealing 300% Physical DMG twice. Passive: Eggluvs Basic Attacks are converted into maintaining Guard state: Gain 15% DMG reduction and regenerate an additional 3 Energy when hit. Regenerate 12 Energy every 2s.
- EncourageExploration Skill
Eggluvs encourages others with its boxing gloves...
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Eggluvs raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Throw a hook punch combo at opponents, dealing 300% (ATK) Physical DMG twice. Passive: Eggluvs maintains Guard state instead of using Basic Attacks: Gain 10% DMG reduction. Regenerate 12 Energy every 2s.
| Rank | Effect | Kind |
|---|---|---|
| R1 | ATK increases by 12%. | Scales the skill |
| R2 | Regenerate an additional 3 Energy when hit in Guard state. | New effect |
| R3 | ATK increases by 12%. | Flat stat bump |
| R4 | Physical DMG dealt by each punch of the Active Skill increases to 390%. | Scales the skill |
| R5 | ATK increases by 12%. | Flat stat bump |
| R6 | The Active Skill Stuns opponents for 2s. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



