
Catnapir
Memory · Protector
Catnapir dozes through most of the day, but its Memory Aspect and Protector Trait mean it still pulls its weight, soaking hits between naps.
- Dex No.
- No. 054
- Rarity
- 4-star
- Aspect
- Memory
- Trait
- Protector
- Position
- Frontline
- Damage
- Magic
- Tier
- S
- Reroll
- Good Pull
- Height
- 34
- Energy
- 36 J
- Introduced
- Pre-Release
Protector role: A tank that shields the back line and soaks incoming damage.
Energy: Regenerates Energy when it is hit, and opponents prioritise attacking it, so being targeted is how it fuels itself.
Dispositions
Catnapir carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Impulsive
Gain full Energy at the start of battle.
Effect shown at level III.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
- Enthusiastic
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
- Sacrifice
After being defeated, restore Health equal to 7% Max Health to all allied units.
Effect shown at level III.
Abilities
- Nightmare RippleBattle Skill
Active: Releases a nightmare ripple outward in a 2-hex radius. If Catnapir is within the attack range of opponents hit by the ripple, those opponents will retarget Catnapir. Afterward, Catnapir grants itself 140% ( + ) Shield for 6s. Gains 25% ( + ) bonus Shield Strength for each opponent targeting it. Passive: Every 4s, generate Hate equivalent to the number of opponents targeting Catnapir.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Catnapir raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Catnapir casts a mental spell to all enemy Anima within 2 hexes. If Catnapir is within their attack range, changes their attack target to Catnapir and grants itself 95% (DEF + MDEF) Shield for 6s.
| Rank | Effect | Kind |
|---|---|---|
| R1 | Shield Strength increases to 65% of total Armor and MR. | Scales the skill |
| R2 | Gain Passive Skill: Every 2s, regenerate 1 Energy for each opponent attacking it. | New effect |
| R3 | Armor increases by 16%. | Flat stat bump |
| R4 | Shield Strength increases to 75% of total Armor and MR combined. | Scales the skill |
| R5 | MR increases by 16%. | Flat stat bump |
| R6 | After using the Skill, additionally increase Shield Strength based on the number of opponents attacking it. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



