
Seroplumanth
Reality · Mastermind
Seroplumanth is a rare 5-star Mastermind steeped in the Reality Aspect, and its plume-like design marks it as one of the roster's more striking reveals.
- Dex No.
- No. 081
- Rarity
- 5-star
- Aspect
- Reality
- Trait
- Mastermind
- Position
- Backline
- Damage
- Magic
- Tier
- S
- Tier note
- S at Rapport 2, B at Rapport 0
- Reroll
- Good Pull
- Height
- 443.8
- Energy
- 196 J
- Introduced
- 0.60.0
Mastermind role: Controls the field with traps, turrets, summons, vision, and buffs.
Energy: Regenerates Energy every second and does its damage through its Skill rather than its Basic Attack.
Dispositions
Seroplumanth carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Rash
When Controlling an opponent for the first time, deal bonus Magic DMG equal to 5% of the target's Max Health.
- Reserved
Gain 10% MP. This effect doubles when Health is above 50%.
Effect shown at level III.
- Restless
Increase the first Skill DMG by 60%.
Effect shown at level III.
- Meticulous
Gain 12% MR. The effect doubles for 10s after the start of battle.
Effect shown at level III.
Rapport ranks
Duplicate copies of Seroplumanth raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Unleashes frost breath toward most opponents for 4s, expanding AoE to farthest over 1.5s. Deal 36% (MP) Magic DMG every 0.25s.
| Rank | Effect | Kind |
|---|---|---|
| R1 | Increases the DMG dealt by each hit of the Active Skill's breath to 44%. | Scales the skill |
| R2 | The Active Skill additionally applies Freeze to opponents hit at least 8 times for 2s. | New effect |
| R3 | MP increases by 20%. | Flat stat bump |
| R4 | Increases the DMG dealt by each hit of the Active Skill's breath to 52%. | Scales the skill |
| R5 | MP increases by 20%. | Flat stat bump |
| R6 | Gain Passive Skill: Seroplumanth deals 30% increased DMG to Frozen opponents. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



