
C'locked
Memory · Mascot
Part clockwork, part mystery, this Anima hides in plain sight using its mechanical fusion. Look closely at its memory-forged hand and you'll notice the time it points to never changes.
- Dex No.
- No. 053
- Rarity
- 3-star
- Aspect
- Memory
- Trait
- Mascot
- Position
- Backline
- Damage
- Magic
- Tier
- A
- Reroll
- Solid Pick
- Height
- 72
- Energy
- 40 J
- Introduced
- Pre-Release
Mascot role: Scales on Max Health alongside Protector in every Aspect bonus that splits by role, so it holds a board position rather than trading damage.
Energy: Regenerates Energy every second and spends it weakening opponents or buffing allied Anima.
Dispositions
C'locked carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Fiery
Regenerate 1 Energy/s.
Effect shown at level III.
- Gentle
Gain 30% outgoing Heal Amp.
Effect shown at level III.
- Enthusiastic
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
- Meticulous
Gain 12% MR. The effect doubles for 10s after the start of battle.
Effect shown at level III.
Abilities
- SaudadeBattle Skill
Active: Tosses a time capsule at the allied Anima with the highest Max Health that lasts 3s, healing them for 200% Health over the duration. After 3s, the time capsule explodes, granting the target 200% Shield for 4s and dealing 170% Magic DMG to opponents within 1 hex. Time Capsules When the target already has a time capsule, the new time capsule will cause the old time capsule to instantly apply its remaining healing over time and explode.
- Cipher DecodingExploration Skill
C'locked is especially skilled at decoding ciphers!
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of C'locked raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Throws a time capsule that lasts for 5s at the allied Anima with the highest ATK, increasing its Attack SPD by 35% for the duration.
| Rank | Effect | Kind |
|---|---|---|
| R1 | ATK increases by 12%. | Scales the skill |
| R2 | Additionally allows the time capsule to grant a Shield equal to 200% ATK to the target. | New effect |
| R3 | ATK increases by 12%. | Flat stat bump |
| R4 | The Attack SPD bonus provided by the time capsule increases to 55%. | Scales the skill |
| R5 | ATK increases by 12%. | Flat stat bump |
| R6 | The Shield Strength provided by the time capsule increases to 350% ATK. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



