
Fyrklor
Wrapped head to hoof in living fire, Fyrklor swings a greatsword nearly as big as itself, and it never seems to break a sweat about the flames or the fight.
Strength · Explorer
- Dex No.
- No. 080
- Rarity
- 4-star
- Aspect
- Strength
- Trait
- Explorer
- Position
- Frontline
- Tier
- A
- Reroll
- Solid Pick
- Height
- 96.2
- Energy
- 61 J
- Introduced
- 0.60.0
Explorer role: The deepest role on the roster. Aspect bonuses treat it as offensive in some cases (Attack SPD under Strength) and durable in others (Max Health under Insatiability), so its scaling depends on the Aspect you build around.
Energy: Has Omnileech, which is what lets it trade damage and survivability instead of choosing one.
Fyrklor Anidex entry
Fyrklor is magnanimous and righteous, very nearly the hero most people would imagine. Unfortunately, upon becoming a hero, Fyrklor also came to be bound by other people's expectations, such as the notion that every hero ought to wear a handsome cape. For Fyrklor, the cape is almost a burden: at times it winds around it and hampers its movements; at others, when it tries to cut a dashing figure, its tail is set alight by the cape's flames. Yet a handsome cape is one of the things people expect of a hero, and answering those expectations is part of the role itself.
Dispositions
Fyrklor carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
Gain 10% Omnileech. The effect doubles the first time Health drops below 50%.
Effect shown at level III.
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
Gain 12% Armor. This effect doubles for 10s after the start of battle.
Effect shown at level III.
Rapport ranks
Duplicate copies of Fyrklor raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Passive: After every 3 Basic Attacks, unleashes Dancing Flame once (considered Basic Attack). Keyword: Dancing Flame: Swings greatsword upward, dealing 270% (ATK) Physical DMG and Launching for 0.5s.
| Rank | Effect | Kind |
|---|---|---|
| R1 | DMG dealt by Dancing Flame increases to 340%, and the Launch duration increases to 0.65s. | Scales the skill |
| R2 | Dancing Flame additionally applies 0.5% Burning and 33% Deep Wounds to the target for 5s. | New effect |
| R3 | ATK increases by 16%. | Flat stat bump |
| R4 | DMG dealt by Dancing Flame increases to 410%, and the Launch duration increases to 0.80s. | Scales the skill |
| R5 | ATK increases by 16%. | Flat stat bump |
| R6 | Additionally heals itself for 120% with Dancing Flame. When any opponent is Launched or Stunned, the Dominator will recover 3% Health. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



