
Glampa
Light · Explorer
Glampa is a Light-aligned Explorer with old-school glamour, ranging the mid row while radiating warmth rather than throwing punches.
- Dex No.
- No. 030
- Rarity
- 5-star
- Aspect
- Light
- Trait
- Explorer
- Position
- Frontline
- Damage
- Magic
- Tier
- A
- Reroll
- Solid Pick
- Height
- 195
- Energy
- 138 J
- Introduced
- Pre-Release
Explorer role: The deepest role on the roster. Aspect bonuses treat it as offensive in some cases (Attack SPD under Strength) and durable in others (Max Health under Insatiability), so its scaling depends on the Aspect you build around.
Energy: Has Omnileech, which is what lets it trade damage and survivability instead of choosing one.
Dispositions
Glampa carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Greedy
When participating in defeating an opponent, heal itself for 3% Max Health. When defeating an opponent, the Healing increases to 5%.
- Reserved
Gain 10% MP. This effect doubles when Health is above 50%.
Effect shown at level III.
- Wary
When battle starts, gain Shield equal to 40% Max Health that decays over 6s.
Effect shown at level III.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
Abilities
- "Oi! Shaddup"Battle Skill
Active: Glampa quickly moves behind the nearest opponent, flinging them backward to deal 600% Magic DMG and Stun them for 2s, and also dealing 200% Magic DMG to opponents within 1 hex of the landing spot. Passive: Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awakes and uses its Active Skill. Sleep state Gain 2% DMG dealt every second and obtain 3% Omnileech. When an allied unit is defeated, DMG dealt increases by an additional 2% and 3% Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle. Awakening After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakes. When Glampa awakes, it removes all debuffs and gains 45 Armor and MR.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Glampa raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Glampa quickly moves behind the nearest opponent, flinging them backward to deal 650% (MP) Magic DMG, and deals 230% (MP) Magic DMG to other opponents within 1 hex of the landing spot. Passive: Glampa begins battle in the Sleep state, and Awakens and uses its Active Skill after the requirements are met. Keywords: Sleep state: DMG dealt increases by 2% every second. Increases by additional 2% when allied unit defeated. Persists until battle ends. Awakening: After Sleeping for 8s, when Health drops below 50%, or team's total Health drops below 50%, Glampa awakens. Removes all debuffs and gains 45 Armor and MR.
| Rank | Effect | Kind |
|---|---|---|
| R1 | The Armor and MR gained when Sleep ends increases to 55. The DMG dealt to the Active Skill's target increases to 770%, and DMG dealt to opponents near the landing spot increases to 275%. | Scales the skill |
| R2 | While Sleeping, gain 3% Omnileech every second, and gain 3% Omnileech when an allied unit is defeated. The Active Skill Stuns the target for 2s. | New effect |
| R3 | MP increases by 20%. | Flat stat bump |
| R4 | The Armor and MR gained when Sleep ends increases to 65. The DMG dealt to the Active Skill's target increases to 890%, and DMG dealt to opponents near the landing spot increases to 320%. | Scales the skill |
| R5 | MP increases by 20%. | Flat stat bump |
| R6 | The Active Skill also Stuns opponents within 1 hex of the target's landing spot for 1s. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



