
Bladehound
Strength · Explorer
Bladehound is a blade-toothed hound built entirely around Strength, an Explorer that trainers chase for its raw damage output.
- Dex No.
- No. 039
- Rarity
- 5-star
- Aspect
- Strength
- Trait
- Explorer
- Position
- Frontline
- Damage
- Physical
- Tier
- S
- Reroll
- Good Pull
- Height
- 185
- Energy
- 95 J
- Introduced
- Pre-Release
Explorer role: The deepest role on the roster. Aspect bonuses treat it as offensive in some cases (Attack SPD under Strength) and durable in others (Max Health under Insatiability), so its scaling depends on the Aspect you build around.
Energy: Has Omnileech, which is what lets it trade damage and survivability instead of choosing one.
Dispositions
Bladehound carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Greedy
When participating in defeating an opponent, heal itself for 3% Max Health. When defeating an opponent, the Healing increases to 5%.
- Reckless
Gain 10% ATK. This effect doubles when Health is above 50%.
Effect shown at level III.
- Cautious
Gain 12% Armor. This effect doubles for 10s after the start of battle.
Effect shown at level III.
- Wary
When battle starts, gain Shield equal to 40% Max Health that decays over 6s.
Effect shown at level III.
Abilities
- Blighted BonespikesBattle Skill
Active: Release Bonespikes in all directions, dealing 330% Physical DMG to all opponents within 2 hexes. If any opponents are 1 hex away, they receive an additional 15% of Max Health as Physical DMG and are also Stunned for 2s. Passive: ATK is increased by 2% of Max Health.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Bladehound raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Release Bonespikes in all directions, dealing 300% (ATK) ATK as Physical DMG to all opponents within 2 hexes. If any opponents are 1 hex away, they are also Stunned for 1s. Passive: ATK is increased by 2% of Max Health.
| Rank | Effect | Kind |
|---|---|---|
| R1 | Increases DMG dealt by the Active Skill to 360% ATK. | Scales the skill |
| R2 | The Active Skill deals an additional 15% Max Health as Physical DMG to opponents within 1 hex, and Stun duration increases to 2s. | New effect |
| R3 | ATK increases by 20%. | Flat stat bump |
| R4 | Increases DMG dealt by the Active Skill to 420% ATK. | Scales the skill |
| R5 | ATK increases by 20%. | Flat stat bump |
| R6 | Bladehound gains Max Health equal to 2% of an opponent's Max Health whenever it participates in defeating that opponent. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



