
Framamba
Memory · Blaster
Framamba coils its Memory Aspect into a mamba's strike, lashing out as a ranged Blaster from the safety of the back row.
- Dex No.
- No. 055
- Rarity
- 4-star
- Aspect
- Memory
- Trait
- Blaster
- Position
- Backline
- Damage
- Physical
- Tier
- Meta Pick
- Reroll
- Must Pull
- Height
- 97
- Energy
- 36.7 J
- Introduced
- 0.3.0
Blaster role: Area-of-effect and explosive damage, with damage-over-time, knockback, and stuns.
Energy: Earns extra Energy from Basic Attacks, so its damage and its skill uptime come from the same action.
Dispositions
Framamba carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Confident
Basic Attack DMG increases by 15%.
Effect shown at level III.
- Stubborn
Increases DMG dealt to opponents with the Protector Trait by 15%.
Effect shown at level III.
- Voracious
Gain 10% Omnileech. The effect doubles the first time Health drops below 50%.
Effect shown at level III.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
Abilities
- FocusBattle Skill
Fires an energy bolt that deals 400% Physical DMG at the nearest enemy unit. Also buffs itself and adjacent allied Anima on the same row, increasing the DMG dealt by their Basic Attacks by 30% and increasing Attack SPD by 30% for 5s.
- EncourageExploration Skill
Framamba wants to inspire everyone with its frames!
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Framamba raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Fires an energy bolt that deals 300% (ATK) Physical DMG at the nearest enemy unit. In addition, it also enhances itself, entering the Focused state for 6s. The Focused state effect can stack up to 5 times. Keyword: Focused: DMG dealt by Basic Attacks increases by 30%.
| Rank | Effect | Kind |
|---|---|---|
| R1 | The Active Skill's enhancement increases Basic Attack DMG to 40%. | Scales the skill |
| R2 | The Active Skill's enhancement also increases Attack SPD by 45%. | New effect |
| R3 | ATK increases by 16%. | Flat stat bump |
| R4 | The Active Skill's enhancement increases Basic Attack DMG to 50%. | Scales the skill |
| R5 | ATK increases by 16%. | Flat stat bump |
| R6 | Extends the duration of Focused state to 8s. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



