
Capybunner
Light · Protector
Capybunner is a Light-aligned capybara built for speed rather than size, throwing itself into the front row as a scrappy Protector.
- Dex No.
- No. 057
- Rarity
- 3-star
- Aspect
- Light
- Trait
- Protector
- Position
- Frontline Carry
- Damage
- Magic
- Tier
- Unrated
- Reroll
- Skip
- Height
- 97
- Energy
- 58.8 J
- Introduced
- Pre-Release
Protector role: A tank that shields the back line and soaks incoming damage.
Energy: Regenerates Energy when it is hit, and opponents prioritise attacking it, so being targeted is how it fuels itself.
Dispositions
Capybunner carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Wary
When battle starts, gain Shield equal to 40% Max Health that decays over 6s.
Effect shown at level III.
- Cautious
Gain 12% Armor. This effect doubles for 10s after the start of battle.
Effect shown at level III.
- Reserved
Gain 10% MP. This effect doubles when Health is above 50%.
Effect shown at level III.
- Voracious
Gain 10% Omnileech. The effect doubles the first time Health drops below 50%.
Effect shown at level III.
Abilities
- Little StarBattle Skill
Active: Gains 300% Shield for 6s, and deal 220% Physical DMG to opponents within 2 hexes in front. Passive: Capybunner gains 20% DMG reduction when it has the Shield from its Active Skill.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Capybunner raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
First Strike: Grants itself 300% (MP) Shield for 6s and deals 220% (MP) Magic DMG to opponents in front of it within a straight-line distance of 2 hexes. Keyword: First Strike: Use this Skill once at the start of battle.
| Rank | Effect | Kind |
|---|---|---|
| R1 | Health increases by 12%. | Scales the skill |
| R2 | Gain Passive Skill: Grants itself 20% DMG reduction while the Active Skill's Shield exists. | New effect |
| R3 | Armor increases by 12%. | Flat stat bump |
| R4 | The Active Skill's Shield Strength increases to 350% MP, and Skill DMG increases to 280% MP. | Scales the skill |
| R5 | MR increases by 12%. | Flat stat bump |
| R6 | The Passive Skill's DMG reduction increases to 30%. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



