
Mariminnow
Mariminnow is a tiny Reality-aligned fish with mermaid flair, standing in as a Protector whose design stands out even among the roster's other Reality Anima.
Reality · Protector
- Dex No.
- No. 070
- Rarity
- 3-star
- Aspect
- Reality
- Trait
- Protector
- Damage
- Magic
- Tier
- Unrated
- Reroll
- Skip
- Height
- 56
- Energy
- 31 J
- Introduced
- 0.3.0
Protector role: A tank that shields the back line and soaks incoming damage.
Energy: Regenerates Energy when it is hit, and opponents prioritise attacking it, so being targeted is how it fuels itself.
Mariminnow Anidex entry
Mariminnow is always in such a hurry. It swims so fast that its sailor cap is forever being left behind. But turning back to pick it up isn't exactly cool... Mariminnow has always known that a true Anima warrior never looks back. Luckily, it has now found a solution: Mariminnow catches the cap stylishly on its head just before it hits the ground. With enough speed, it all looks like a spectacular display. Mariminnow can leave anything behind, except its speed... and its sailor cap.
Dispositions
Mariminnow carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
Restore 8% missing Health every 3s.
Effect shown at level III.
Gain 12% Armor. This effect doubles for 10s after the start of battle.
Effect shown at level III.
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
Gain 10% MP. This effect doubles when Health is above 50%.
Effect shown at level III.
Rapport ranks
Duplicate copies of Mariminnow raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Rush toward the current target, dealing 200% (MP) Magic DMG.
| Rank | Effect | Kind |
|---|---|---|
| R1 | Health increases by 12% | Scales the skill |
| R2 | Using its skill heals itself for 300% of MP | New effect |
| R3 | Armor increases by 12% | Flat stat bump |
| R4 | Skill DMG increased to 240% MP, and Skill healing increased to 360% MP | Scales the skill |
| R5 | MR increases by 12% | Flat stat bump |
| R6 | Skill healing increases to 400% MP | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



