
Nomnom
Satiation · Protector
Nomnom shaves its brows into dots hoping to look fierce, but it never quite pulls off intimidating. Mostly it just spends its days fending off other Anima nibbling on its ears and tail.
- Dex No.
- No. 025
- Rarity
- 4-star
- Aspect
- Satiation
- Trait
- Protector
- Position
- Frontline
- Damage
- Magic
- Tier
- A
- Reroll
- Solid Pick
- Height
- 74
- Energy
- 58 J
- Introduced
- Pre-Release
Protector role: A tank that shields the back line and soaks incoming damage.
Energy: Regenerates Energy when it is hit, and opponents prioritise attacking it, so being targeted is how it fuels itself.
Dispositions
Nomnom carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
- Meticulous
Gain 12% MR. The effect doubles for 10s after the start of battle.
Effect shown at level III.
- Enthusiastic
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
- Reserved
Gain 10% MP. This effect doubles when Health is above 50%.
Effect shown at level III.
Abilities
- Please Eat a Huge AppleBattle Skill
Heals itself for 300% Health over 3s while gaining 30% damage reduction, then deals 250% Magic DMG to its current target.
- Mighty ImpactExploration Skill
Smashes obstacles in the way.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Nomnom raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Heals itself for 360% (MP) over 3s, and then deals 250% (MP) Magic DMG to the current target opponent.
| Rank | Effect | Kind |
|---|---|---|
| R1 | The Active Skill's Healing increases to 420%. | Scales the skill |
| R2 | Gains 30% DMG reduction for the duration of the Active Skill's Healing. | New effect |
| R3 | MR increases by 16%. | Flat stat bump |
| R4 | Magic DMG dealt by the Active Skill increases to 325%. | Scales the skill |
| R5 | MR increases by 16%. | Flat stat bump |
| R6 | In addition to the current target, the Active Skill will also deal 160% Magic DMG to other opponents within 1 hex of the target. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



