
Bobabirb
Insatiability · Blaster
Bobabirb is on an endless hunt for its next snack, tripping and tumbling along the way more often than not.
- Dex No.
- No. 027
- Rarity
- 3-star
- Aspect
- Insatiability
- Trait
- Blaster
- Position
- Backline Carry
- Damage
- Physical
- Tier
- Unrated
- Reroll
- Skip
- Height
- 80.4
- Energy
- 45 J
- Introduced
- Pre-Release
Blaster role: Area-of-effect and explosive damage, with damage-over-time, knockback, and stuns.
Energy: Earns extra Energy from Basic Attacks, so its damage and its skill uptime come from the same action.
Dispositions
Bobabirb carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Enthusiastic
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
- Warm-Hearted
While the Disposition owner is alive, all allied units gain 8% Attack SPD.
Effect shown at level III.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
- Cautious
Gain 12% Armor. This effect doubles for 10s after the start of battle.
Effect shown at level III.
Abilities
- Boba BarrageBattle Skill
Fires 4 boba at the nearest opponent for 90% Physical DMG each, then fires an empowered boba at each of the 3 nearest opponents for 120% Physical DMG each.
- EncourageExploration Skill
Cheers others up with milk tea.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Bobabirb raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Fires 5 boba at the nearest opponent, each dealing 90% (ATK) Physical DMG.
| Rank | Effect | Kind |
|---|---|---|
| R1 | ATK increases by 12%. | Scales the skill |
| R2 | The Active Skill fires the last round of boba at the 3 nearest opponents at the same time. | New effect |
| R3 | ATK increases by 12%. | Flat stat bump |
| R4 | The Physical DMG dealt by the first 4 boba increases to 120%. | Scales the skill |
| R5 | ATK increases by 12%. | Flat stat bump |
| R6 | The Physical DMG dealt by the last 3 boba increases to 160%. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



