
Magisaki
Change · Protector
Magisaki channels a Change Aspect through shifting magic, standing at the front as a Protector that shields the team while the fight evolves around it.
- Dex No.
- No. 061
- Rarity
- 3-star
- Aspect
- Change
- Trait
- Protector
- Position
- Frontline Tank
- Damage
- Magic
- Tier
- Unrated
- Reroll
- Skip
- Height
- 84.7
- Energy
- 51 J
- Introduced
- 0.3.0
Protector role: A tank that shields the back line and soaks incoming damage.
Energy: Regenerates Energy when it is hit, and opponents prioritise attacking it, so being targeted is how it fuels itself.
Dispositions
Magisaki carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Sacrifice
After being defeated, restore Health equal to 7% Max Health to all allied units.
Effect shown at level III.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
- Resilient
Gain 30% outgoing Shield Amp.
Effect shown at level III.
- Reserved
Gain 10% MP. This effect doubles when Health is above 50%.
Effect shown at level III.
Abilities
- It's Raining HatsBattle Skill
Active: Magisaki summons a magic hat to attack opponents, dealing 350% Magic DMG and gaining 20% Shield for 4s.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Magisaki raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Resolve: Magisaki summons a magic hat to attack opponents, dealing 350% (MP) Magic DMG. Grants itself 20% (HP) Shield for 4s. Keyword: Resolve: Skill is used the first time Health drops below 50%.
| Rank | Effect | Kind |
|---|---|---|
| R1 | Health increases by 12%. | Scales the skill |
| R2 | The Active Skill gains an additional effect: After hitting an opponent, their DMG dealt is reduced by 20% for 6s. | New effect |
| R3 | Armor increases by 12%. | Flat stat bump |
| R4 | Skill DMG increases to 450% MP. | Scales the skill |
| R5 | Armor increases by 12%. | Flat stat bump |
| R6 | The Active Skill's Shield increases to 30%. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



