
Starspine
Light · Mastermind
Starspine's crystalline spine channels a Light Aspect, and as a Mastermind it prefers to control the back row rather than take hits directly.
- Dex No.
- No. 045
- Rarity
- 4-star
- Aspect
- Light
- Trait
- Mastermind
- Position
- Backline Carry
- Damage
- Magic
- Tier
- Meta Pick
- Reroll
- Must Pull
- Height
- 77
- Energy
- 60 J
- Introduced
- Pre-Release
Mastermind role: Controls the field with traps, turrets, summons, vision, and buffs.
Energy: Regenerates Energy every second and does its damage through its Skill rather than its Basic Attack.
Dispositions
Starspine carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
- Reserved
Gain 10% MP. This effect doubles when Health is above 50%.
Effect shown at level III.
- Restless
Increase the first Skill DMG by 60%.
Effect shown at level III.
- Enthusiastic
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
- Steady
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
Abilities
- Twinkle Twinkle Little StarlightBattle Skill
Active: Targeting the 3 nearest opponents, guide 3 Starlight to attack their locations. Each Starlight attacks with 2 Starfalls, each reducing the target's Armor and MR by 2 and dealing 150% Magic DMG. The Armor and MR reduction can stack and last until the end of battle.
Ability data compiled from community sources. Unofficial and subject to change during the closed beta.
Rapport ranks
Duplicate copies of Starspine raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Targeting the 3 nearest opponents, guide 3 Starlight to attack their locations. Each Starlight attacks with 2 Starfalls, each dealing 150% (MP) Magic DMG.
| Rank | Effect | Kind |
|---|---|---|
| R1 | The DMG dealt by Starfall attacks increases to 170% MP. | Scales the skill |
| R2 | Starfall attacks reduce the target's Armor and MR by 2. This effect can stack and lasts until the end of battle. | New effect |
| R3 | MP increases by 16%. | Flat stat bump |
| R4 | The DMG dealt by Starfall attacks increases to 190% MP. | Scales the skill |
| R5 | MP increases by 16%. | Flat stat bump |
| R6 | The first Starfall Stuns the target for 1s when it hits. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



